The Junior League of Memphis (JLM) is pleased to accept applications for our Innovative Teaching Grants program.
Purpose: The Innovative Teaching Grants program is a Junior League of Memphis (JLM) program designed to improve the quality of life for children by encouraging and supporting excellence in teaching. The grants will enable teachers to implement original and creative learning experiences beyond the basic curriculum allocated through school budgets.
Eligibility: This program awards grants to PK-12 teachers in need* in the Memphis metro area. If you have been a JLM Innovative Teaching Grants recipient in the past, you are still eligible for the 2018-2019 grant cycle.
Focus: Providing our partners and the surrounding community with support where they demonstrate a need, the focus of the 2018-2019 Innovative Teaching Grants will be Science, Technology, Engineering, Arts and Math (STEAM). Qualifying projects should incorporate Science, Technology, Engineering, Arts and Math (STEAM). Grantees impacting 75 or more students using cross-curriculum integration of STEAM, are eligible for higher awards.
Funding: The JLM will award grants of up to $2,500. In addition, each grant recipient will submit a video that captures: a) project overview, b) impact, c) visuals of how funding was used, d) student/peer feedback and e) how the teacher used this experience to grow.
- Application deadline: MONDAY, OCTOBER 15, 2018 at 11:59 p.m.
- Grant recipients will be notified no later than: FRIDAY, OCTOBER 19, 2018
- Grant Reception meeting (Meet JLM contacts and monies distributed): NOVEMBER 14, 2018
- Projects implemented and site visits made by JLM Innovative Teaching Grant Committee members: NOVEMBER 2018 – MAY 2019
- Grant evaluations and itemized expenses due to JLM: MONDAY, APRIL 8, 2019
- Video submissions for 2018-2019 JLM Innovative Teaching Grants Project Recipients: due to JLM: MONDAY, MAY 6, 2019
*In order to meet the qualification of projects that reach school children in need, at least 80 percent of the projects selected will be from schools that meet Title I eligibility within the past five school terms. The remaining 20 percent may be from schools that demonstrate need in another capacity.
In general, funds MAY be used for artist visits to classroom, computer software, tickets to performing or visual arts events (not to exceed more than 50 percent of grant monies), consumable materials and supplies. Funds MAY NOT be used for major equipment, computers, tablets, computer hardware, capital improvements, teacher/staff compensation, food, transportation or digital cameras.
For additional information, please contact Kela Jones, JLM Innovative Teaching Grants Chair, at email@example.com.
INNOVATIVE TEACHING GRANTS AVAILABLE:
|Grant Category||Description||Award Amount|
|General Education||Classroom supplies that aim to foster creativity and critical thinking in students. Supplies must be re-usable for multiple school years.||Up to $750|
|Professional Development||Professional development must foster insightful and innovative professional training and growth; improve practice, curriculum and student achievement. Recipients must put professional leadership into practice by sharing what they learn with their colleagues. Cannot be used to fund a degree. Funds may be used for registration for PD, PD speakers and other professional development expenditures. May not be used for transportation.||Up to $2,500|
|Integration of Financial Literacy||
Create a plan/project that seeks to expand the parameters of the classroom by providing ongoing financial literacy opportunities. Funds may be used towards local nonprofit partners such as Junior Achievement, Bank on Memphis’ “On My Own”, the RISE Foundation, or other financial mediums. Funds may also be used for registration for events, admission prices and other field trip expenditures. May not be used for transportation.
|Up to $2,500|
|Integration of STEAM||
Create a plan/project that fosters critical thinking and problem solving in students and aims to expand their comprehension and integration across STEAM curriculums. High impact projects that engage 75 or more students are encouraged. Funds may also be used for registration for events, admission prices and other field trip expenditures. May not be used for transportation
|Up to $2,500|
NOTE: Applicants must download the Project Budget Form and then upload the completed document using the upload link at the end of the application.